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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1159
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Posted - 2012.07.19 14:33:00 -
[1] - Quote
Ivan Ward wrote:What is technetium?
It like the spice in Dune...only with Goons instead of sandworms.
-.- |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1171
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Posted - 2012.07.19 16:00:00 -
[2] - Quote
Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference.
And those pricecaps are awesome, because the put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's restraints like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...
-.- |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1172
|
Posted - 2012.07.19 16:10:00 -
[3] - Quote
Rivver wrote:Zimmy Zeta wrote:Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference. And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously... And you realize that the cap is higher than the current price of Tech?
Sure. Why not? OTEC put a lot of effort into monopolizing the tech market, so why shouldn't they be rewarded for that? But now there is a theoretical limit of how far they can raise their prices- and that sounds good to me.
-.- |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1180
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Posted - 2012.07.19 17:23:00 -
[4] - Quote
EvilweaselSA wrote: (snip) there is far too much cobalt in the game to cartel it, and controlling all tech + all cobalt would require us to control half of 0.0 and half of lowsec which is a little absurd
I would have expected more of you.... -.- |
Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1185
|
Posted - 2012.07.19 19:40:00 -
[5] - Quote
Armarrian Slave wrote:As a fledgling indy/manu toon. I already fine it very daunting to figure out everything I need to do in order to create tech 2 items. And find PI very annoying and confusing at times. Wouldn't a good way of reducing cost be to simplify the manufacturing process as a whole? I understand that its supposed to take effort in order to create tech 2 ships and components. But at times I feel that it is a more time consuming effort then what it should be. I must admit that I can't give any examples on how I would change it, without risking making it to simple.
Slightly off topic, but I regret that I have to inform you that you are completely wrong in every aspect, sir. Eve is the only MMO with a more or less working player based economy..and that is BECAUSE manufacturing and invention are complicated. Have you ever played WoW? Everybody had his crafting skills and had to build large amounts of useless stuff just to increase their skills. The result was that the market was flooded with manufactured and processed goods that nobody wanted to buy and raw materials on the other hand were always worth far more than the refined product. If anything, I would like to see similar mechanisms for t1 production as in t2 production, like having to build components like thrusters and armor plates first that will be used in the second step to build the final item. The more complicated the system is, the fewer people will bother with it. The fewer manufacturers there are, the more profit for each of them. Supply and demand.
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